Quandrix students, help me count to five: Primo, the Unbounded, which I will absolutely be building, introducing the first-ever base-power-0 matters commander that builds big Fractal tokens when creatures with 0 base power deal combat damage Yavimaya Bloomsage, the only creature in the prepare cycle to feature a flat-out banned card in Channel, made ready by putting a +1/+1 counter on a creature that subsequently has power 7 or greater Owlin Spiralmancer, a powerful creature that copies the first X-cost spell you cast every turn (including on your opponents' turns) Nexus Mentality, a member of the highly exclusive club of cards that can move counters between nonland permanents (sadly, this doesn't let you rip counters away from Dark Depths) Turbulent Wilderness, the final land (for now) in the Turbulent cycle When it comes to blue-green, it can sometimes be difficult to build a deck with a cohesive theme that doesn't lean too hard on broad themes like +1/+1 counters or Lands Matter

Wildsear, Scouring Maw: This is a Bello deck, but Wildsear might be the stronger card, and much as a RG big Enchantment/Artifact deck is unique, an RG Enchantress deck is too
Three free mana is such an amazing resource to have, allowing players to bring out powerful cards far earlier than they should be able to, with no restriction on color
Its main selling point is the potential zero mana cost and recursive ability that allows it to come back from the graveyard
Because of these factors, it was only natural for Venusaur's first edition hole to become such a popular card