Ashaya, Soul of the Wild Ashaya, Soul of the Wild is a pain to play against since removal that targets non-land permanents is useless
Adventure Lands Ishgard, the Holy See Jidoor, Aristocratic Capital Lindblum, Industrial Regency Zanarkand, Ancient Metropolis Midgar, City of Mako The adventure lands from Final Fantasy provide utility in specific decks, with the upside of a land drop after the adventure
Am I always having fun, or am I succumbing to gacha-game psychological manipulation
if Fires of Invention was your second (or third, or fourth) spell that turn, you can't cast another spell at all
You can obtain the Gabite (2-Diamonds rarity) card by opening Space-Time Smackdown: Palkia from Space-Time Smackdown set