You can't just throw it in your glove compartment (well, you can, but try not to)
The titular Enchantress cards serve as your draw engine, while evasive creatures, once backed up with Auras, serve as your win condition
You can find those rules inside the box that came with your starter deck

Advanced Search Sets Random Syntax Agility Bobblehead Akroma's Memorial Alibou, Ancient Witness Alibou, Ancient Witness Arcbound Hybrid Arcbound Slasher Argivian Avenger Artificer's Dragon Ashnod's Harvester Assault Suit Battlemage's Bracers Bessie, the Doctor's Roadster Bladecoil Serpent Blaster Hulk Blaster, Morale Booster Blazethorn Scarecrow Blitz Automaton Bomat Courier Boots of Speed Brudiclad, Telchor Engineer Canoptek Tomb Sentinel Carnelian Orb of Dragonkind Chariot of Victory Chrome Dome Chronomancer Cloak of the Bat Clockwork Percussionist Coalstoke Gearhulk Cogwork Assembler Combat Courier Cori-Steel Cutter Crashing Drawbridge Crystal Slipper Cursed Mirror Death-Mask Duplicant Depthshaker Titan Dollhouse of Horrors Doom's Time Platform Dowsing Device Dragonwing Glider Eater of Virtue Echo Chamber Epochrasite Eriette's Tempting Apple Etherium Abomination Experimental Armor Faerie Aerie Fleetfeather Sandals Fleetwheel Cruiser Gallery of Legends Gallery of Legends Galvanizing Sawship Gastal Thrillroller Getaway Car Gingerbrute God-Pharaoh's Gift Golem Artisan Hammer of Purphoros Haunted Cloak Haunted House Haunted House Hearthhull, the Worldseed Heavyweight Demolisher Helbrute Helm of Kaldra Helm of the Host Hero's Heirloom Hexmark Destroyer Hidden Footblade Hornet Cannon Hotfoot Gnome Iron League Steed

Thats mostly because of the mechanics that these decks focus on, which are generally a little more powerful and interesting, as well as being a bit more flexible too