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Tens of millions of players around the world play Magic: The Gathering , the first (and one of the most popular) trading card games out there
As much as I like to build powerful decks that can have explosive turns, I think there is also a place for decks that are more likely to play a "fair" game and not just win "out of nowhere"
Most of the vampires in the build are mono-black or black and red, so the trigger applies regularly here
(The tribal card type, now kindred, would be one of the ways we did this in the final set.) First, I asked myself, "What if we had spells that could turn into creatures?" Imagine a direct-damage spell that could become a Goblin