Here's a snapshot from TCGplayer, capturing the three most valuable out the gate: As you can see, one can potentially open a $400+ card from a collector booster if they're lucky enough
Players looking to get into Historic may be understandably looking for the best enchantments to use in this relatively new format
Anyone who has read my work before probably knows my favorite way to win games is through ridiculous nonsense. I love a good alternate win condition, and the Twenty-Toed Toad gives me thatalongside solid alliteration
He also draws off himself, not to mention that he doesn't draw, so he gets around Orcish BowmastersOrcish Bowmasters and Narset, Parter of VeilsNarset, Parter of Veils
And third: Like someone once told me, "in commander I can use a lot more slivers, and they're better in play seeing some action than stored in my folder"