From Forgotten Realms Commander , we come to Thorough Investigation which will get you an investigation each time you attack (not per creature or player, just attack)
How To Play The Deck Eternal Might is a deck all about flooding the battlefield with Zombie tokens and boosting up their stats to make them threatening attackers
trait bobblehead cards scattered across the four Commander decks, and a few Vault stories from the games are depicted as Sagas and tell the weird and often tragic fate of their inhabitants
13 City In A Bottle Cares About Card Sets First Printing: Arabian Nights City in a Bottle is yet another Reserved List oddity from the game's earliest days that feels more like an Un-card, since it cares about gameplay details that normal "black border" cards don't
Winds of Change is our cheapest wheel effect, still great, the one downside is the fact that it doesn't discard, since we have some ways to punish opponents for discarding too and some ways to recurr our graveyard