Release the Gremlins : Sorcery, casting cost of X generic, X generic, and one red mana
Ive struggled to keep Solemn Simulacrum in some of my Twobert designs, but in larger Cubes, especially in environments that incentivize players casting spells for six or more mana, Solemn Simulacrum is a solid card for many decks that doesnt realistically run the risk of being too powerful
Since Settle the Wreckage only cares that creatures are attacking, not who theyre attacking, you can save another opponent from getting kicked out of the game in exchange for a favor later on
Its oozing with flavor, and there are a small handful of good cards designed to excite players of each psychographic
The real payoff comes when creatures with counters die, turning those deaths into Treasure tokens, fitting perfectly in grindy goblin builds that want value from combat and benefit from repeated creature deaths