The first is just a cute little instant that can help lock down troublesome creatures, but Sail into the West has the potential to be a full wheel if the table actually wants it
While there aren't a ton of sacrifice payoffs available at lower rarities, the high rarity has cards like Sephiroth, Fabled SOLDIER and Zodiark, Umbral God as fantastic top-ends
And thus, Emerald Charm was a handy solution to any global enchantments (for you younglings, those enchantments which don't enchant anything in particular, such as Form of the Dragon or Worship), a way to bring flyers down to earth, and a second use of a utility creature, all wrapped into one neat little charm
Almost anything you see when you type "Pokmon cards" into the Amazon search box is not actually on sale
Quick Lands I hate a lot about these lands, I hate them being only on colour, I hate them being inflexible and devoid of choices, both in play and in construction