Sure, it's more limited than Enchantments like Mesa Enchantress above, but with three options, you have three deck types he can lead - Equipment, Auras and Enchantments are all in the top 15 archetypes
Many have asked for this to be banned in Commander since entire decks are built around breaking it in their decks with a storm count win like Tendrils of Agony after dropping all of those zero cost artifacts or Dark Ritual effects
At six mana, Chandra is a very nice early payoff card and is certainly powerful enough to take over a game by herself long enough for ramps more expensive payoffs to make it onto the battlefield
This version of Hook comes down quickly at just one ink and can target down any vulnerable cards your opponents play early in the game
Runner-Up : Meld From time to time, Magic needs to design things that makes players go, "Can they do that?" Yes, design needs a lot of workhorse mechanics that get the job done, but it also occasionally needs some splash