Well cover these in more detail in the next steps, but they are: [10] Add a card from your hand to your Inkwell Play a card to the play area Use a Character ability that doesnt require them to exert Trigger an Item or Location ability If a Character was in play at the start of your turn, then you may also take the following actions: Quest to earn Lore Challenge an opponents exerted Character or Location to banish them Use an ability that requires being exerted Choose a card from your hand that has the Inkwell Icon around the cost
Be sure you have at least a reason or two to spring for a fetch land, otherwise, it's worth it to save some money and leave the big spending for decks that need more from their land base
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Vigilance, deathtouch, haste
There isn't any good direct comparison to Mangara's abilities, but the closest thing that popped into my head is Runic Armasaur, another creature whose card drawing ability is entirely dependent on your opponents' actions, making the card inconsistent where it sometimes draws you zero cards and sometimes floods you with card draw