While I know that isn't for everyone, it might help you become a better player, expanding your knowledge of Magic and its complex rules
Im not a particular fan of the Red/Green archtype because it seems to be more of a good-card one, with a minorramp theme, failing to generate overall synergy you might see in other archtypes
There are also some nice cards that take advantage of the multiplayer format, but not loaded up in a way that makes everything seem overpowered
This can +2 to draw a card and scry two which is nice card flow, and then -3 to exile the top card of your library and then make a number of 1/1 flyers equal to the mana value, which is also very strong in Type Four with its elevated casting costs and low land count
Guidance, or a tied vote, draws you a card instead