Similar to what I said in my ban philosophy article when I claimed that player preference should play a role in ban decisions, I expect this argument to strike a lot of people out there as a weird point to make
They're often large creatures that play into green's main themes like ramp, +1/+1 counters, and token generation
The Chocobos might have all the attention, but I will be watching early prices closely to see if people underprice the FCA foils or overprice the Surge Borderless
9 Unnatural Growth For a mere five mana, Unnatural Growth is a green enchantment that simply reads, At the beginning of each combat, double the power and toughness of each creature you control until end of turn. Were not really sure what else to say here, except that you should probably make sure you can give your obnoxiously large creatures trample
But one in particular I will always remember and truly holds the title for the most incredible